There have been some interesting developments regarding Eve's proposed visual update, changes to pantheon and a few other intriguing topics!
Eve Visual Update
On a post over on the forums in which someone started a discussion about Eve, the mythical IronStylus chimed in to add his knowledge and thoughts to it:
"Eve unfortunately, most likely, not get more skins until we do a VU on her. Her rig is mighty busted and not really fit for a lot of technical work. Same issue with Twitch honestly. Most champions that need VU's need them for the purpose of skins because there's so little to work with currently. If we make a legendary skin we can sometimes go from there due to a rig being updated, but sometimes doing that amount or work might as well be making another champion. A lot of champions that are in dire need of VU's are sort of off limits to skins depending on how outdated their assets are. As soon as that VU is done however, concepting on new skins can begin immediately.
Sorry, it's piling more into that promise of a VU, but it's what has to happen before we can technically do anything with her. It's a logistical and quality matter. Fear not though, I think her VU, when it does happen, will be really satisfying."
For more info on the subject, check out the actual post and follow the red posts as he does have even more to say and will no doubt continue to check back in every once in a while.
Pantheon Discussion
Similar to above RiotFPMcgee has been showing some love to our beloved spartan, Pantheon over on the forums in an awesome discussion which takes a look at why Pantheon isn't all that much played:
"So aggregating responses:
1. He's too squishy when building assassin, and he has no escapes.
2. His ultimate is hard to land and has a too long of a cast time.
3. His passive doesn't feel very meaningful.
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1. His damage output is pretty darn high against squishy targets, and every time he has 400g at fountain and an open item slot, he can powerspike, because almost all of his item paths involve long swords. In terms of raw single target decimation capability, he falls off late game once team fights start happening (he hates peel) but at least in my experience, he can provide comparable map pressure to Shen with his semi-global ultimate. I personally feel these are reasonable trade-offs for the squishiness.
2. His ultimate could use some intuitiveness changes, because the optimal use case is rarely to jump ON someone, but to generally jump in their escape path due to it's cast time. I'm not sure how I would resolve this, but I agree with the frustration point. Maybe if the range of W extended for .5 sec after usinghis jump?
3. At least in my opinion, his passive feels awesome in lane, but come midgame teamfights, it's hard for it to feel impactful. Again, dunno, what we could do to it though to make it feel better.
What are your guys thoughts?"
If you are a fan the artisan of war, be sure to check out the post and contribute!
Eliv AMA
Eliv, a player support tech analyst, has been doing a very informative AMA for the community - check it out if you have any questions related to him you would like to ask!
