JINX, THE LOOSE CANNON - SPOTLIGHT & ABILITIES PREVIEW!

The latest addition to the League is here, behold Jinx - check out her preview videos for her default and release skin, there are also full statistics down below.


Jinx, The Loose Cannon is here!


Check out the Mafia Jinx skin and a breakdown of her abilities after the break!


Mafia Jinx release skin



Abilities
Get Excited!
Get Excited!
Whenever a champion or tower that Jinx has dealt damage to within the last 3 seconds is killed or destroyed, she gains 175% Movement Speed that decays over 4 seconds.




Switcheroo!
  • COOLDOWN: 1
Switcheroo! 2
TOGGLE OFF—POW-POW, THE MINIGUN: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
  • TOTAL ATTACK SPEED: 50 / 70 / 90 / 110 / 130 %

  • COOLDOWN: 1
  • COST: 20 MANA PER ATTACK
Switcheroo!
TOGGLE ON—FISHBONES, THE ROCKET LAUNCHER: Basic attacks consume mana to deal 110% damage to Jinx's target and all nearby enemies. Also, Jinx's attacks gain bonus range.
  • BONUS RANGE: 75 / 100 / 125 / 150 / 175
 ]
Zap!
  • RANGE: 1450
  • COOLDOWN: 10 / 9 / 8 / 7 / 6
  • COST: 45 / 50 / 55 / 60 / 65 MANA
Zap!
ACTIVE: Jinx fires a shock blast that deals Physical Damage to the first enemy hit, revealing and slowing it for 2 seconds.
  • PHYSICAL DAMAGE: 30 / 75 / 120 / 165 / 210 (+ 140% AD)
  • SLOW: 30 / 40 / 50 / 60 / 70%
Flame Chompers!
  • RANGE: 950
  • COOLDOWN: 20 / 19 / 18 / 17 / 16
  • COST: 50 MANA
Flame Chompers!
ACTIVE: Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds
  • MAGIC DAMAGE: 120 / 175 / 230 / 285 / 340 (+ 100% AP)
Super Mega Death Rocket!
  • RANGE: Global
  • COOLDOWN: 90 / 75 / 60
  • COST: 100 MANA
Super Mega Death Rocket!
ACTIVE: Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing Physical Damage plus a percentage of the target's missing health. Nearby enemies take 80% damage.
  • MINIMUM DAMAGE: 150 / 200 / 250(+ 50% AD)
  • MAX DAMAGE: 300 / 400 / 500 (+ 100% AD)
  • ADDITIONAL DAMAGE: 25 / 30 / 35% of enemies' missing health



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