Review:
- Multiple client changes including new dragon/baron timers and a team fight user interface (UI).
- Three new skins: Forecast Janna, Arcade Hecarim & Riot Blitzcrank
- Coming Up episode 21
Read on & watch away after the break!
Riot has unveiled some awesome additions to spectator mode in League of Legends, including teamfight UI and also Baron/Dragon timers to keep viewers informed of when they are up, or if indeed they already are alive.
Riot Kitae started off with the teamfight UI thread guiding us through the awesome new features it poses!
Hey PBE-ers,
We're testing a new UI mode for Spectator mode and would love your feedback. We're calling this mode theTeamfight UI. The overall goal of this mode is to provide a great viewing experience during large team fights.
Our specific goals:
- Minimize and concentrate the UI so it's easier to focus on the action during team fights.
- Optimize the display of battle information: Who is involved in the fight? Who's winning? How many people have died on either team?
Let's take a closer look. In this screenshot we can see:
- Team health bars help viewers track the momentum of fights, and register the power of AoE damage and heals.
- Loss of control icons help viewers track powerful status effects--if Malphite's ult hits all 5 of the enemy team, it's easy to see.
- Kill counter tracks each champion's progress towards the elusive pentakill
- Ult / Summoner spells are easily viewable for both teams in a central location
- Dead champions have the familiar death timer
Not every champion is always there when a fight breaks out. The team fight UI helps you understand who's in the thick of battle:
- Near champions like Caitlyn are represented with bright character portraits. Near champions are on-screen champions and other champions we identify as being involved in the team fight.
- Far champions like Renekton have darker portraits
- Team healthbars reflect the health of both near (bright) and far (dark) champions.
You can help test this feature by spectating matches on PBE. While the UI mode is intended for use during team fights, it should work correctly all the time (like all other Spectator UI modes). To engage the team fight UI, press 'a' while spectating.
Please test this and give us your feedback!
New Baron & Dragon timers
Moving on to another spectator mode addition, RiotBrokenSword posted regarding the baron/dragon spawn timers and, again, guided us through what it was all about:
Hey PBE Community,
My team, Strike Force, has recently developed a feature for Spectator Mode to improve the viewing experience of your friends' games, and the broadcasts of LCS. We've had a lot of requests for the feature since the release of Spectator, and we've finally got it for you, right on time for the Playoffs and the World Championships: it's an in-game timer for Dragon and Baron as they get ready to spawn!
The timers will appear 2 minutes before the monster spawns, then fade away shortly after displaying the message "LIVE".
I'd love for everyone to spectate the sh*t out of some games to vet this feature as thoroughly and extensively as possible. Additionally, be sure to send me and my team feedback on this post, so we can fix any and all bugs that we missed on our end. The feature is solid as is, but there are always uncertainties when working with software.
Here's a few screen shots of how they will appear...
Thank you all so much,
RiotBrokenSword
